There’s More Than One Way to Unlock a Door

June 30th, 2007

Multiple Solutions Are Bad if Not All of Them Work
Suppose during a video game, the player must correctly answer a question to move on. The question was thought up by Alexander Grisand, the main character’s arch nemesis. He asks the character the following question:
“What is the third letter of the alphabet?”
The obvious choice [...]



Costume Design Inspiration

June 28th, 2007

One of the most fun (and most difficult) tasks when doing character design is figuring out what clothing best suits a character. Listed below are a few things I think of when looking for inspiration.

(Image from http://www.albatross18.com)
1. Color Theory
The Colors of the Character:
It is a good idea to come up with a particular color [...]



Why Clichés are Good

June 21st, 2007

Often, you will hear that games need to be original. People will say that they are full of clichés. It is true or not? Think about how many games feature a male protagonist trying to save the world and at some point, a damsel in distress. I am sure many people have heard of the [...]



Wii Dashboard Design Flaws

June 19th, 2007

As much as I love my Wii, I have noticed plenty of things I think were done poorly. Today, I will focus on the Wii Dashboard. I have three problems: the Wii Message Board, the Virtual Console, and the Weather Channel.
A Cluttered Mess (Message Board)
I never check the Wii Message Board. One reason is that [...]



Designing by Feel

June 19th, 2007

The Three Ways to Start Designing a Game
Recently, I took a Game Design class. For this class, I had to read Game Design: Theory and Practice by Richard Rouse III. In his Book, Rouse presents three ways to start the game design process: starting with the gameplay, starting with the story, and starting with [...]